🏞️ Map Context – Rialto (Escort)
The pivotal moment of the game was the bridge choke point.
You, as Torbjörn, positioned just off-angle from the main bridge, where your rivet gun had long sightlines and your turret could peek from cover.
🎯 Ultra Long-Range Shots
From your side angle, your primary fire (rivet shots) turned into sniper-level poke.
Enemies (especially Rein and Zarya) had to eat chip damage every time they tried to push forward.
Bastion tried to anchor damage but couldn’t stabilize — your rivets kept whittling him down before Mercy’s heals could recover him.
🛡️ The Bridge Hold
Your turret positioning was perfect: ducked behind cover, but always peeking at the choke.
Every time the enemy stepped onto the bridge, they were immediately:
Pressured by your turret fire.
Sniped by your rivet gun from range.
Exposed to Soldier: 76 poke from the backline.
With this setup, the red team was locked on their side of the bridge for most of the game.
⚔️ Enemy Struggles at the Choke
Reinhardt’s shield (23k mitigation) was impressive, but your constant uptime shots + turret chip wore it down quickly.
Mercy (15k healing) tried to keep Bastion online, but your long-range spam forced her into risky beams — leading to 11 deaths.
Hanzo and Bastion never got space to flank or reposition, since you controlled the angle and sniped the choke repeatedly.
🔑 Why It Worked
Positioning: You didn’t sit in the open — instead you played off-angle, punishing their push from the side.
Uptime: Only 1 death → you were always firing or your turret was.
Choke Control: Rialto’s bridge choke is brutal if held properly, and you owned it the entire match.
🏅 Match Impact Summary
Ultra Long-Range Torbjörn: Rivet spam functioned like sniper shots, punishing enemies before they could cross the choke.
Bridge Domination: Turret + shots from the side locked red team under the bridge almost the entire game.
Final Result: The enemy red team never established momentum — they got sniped at the choke until the game ended.