Rather than playing Moira in a traditional backline healer role, you took an aggressive, disruptive approach that leveraged her mobility, survivability, and pressure potential. Here's what you did — and why it was so effective:
🧠 The Strategy:
Flank the enemy train. Break it from the rear. Collapse the structure.
Flanked Deep Behind Enemy Lines:
You consistently pushed behind the enemy's frontline “train” formation, bypassing tanks and hitting where it hurt — their supports and backline DPS.
Drew Focus from Supports and a DPS:
By pressuring Ana and Lifeweaver from behind, and occasionally forcing a DPS like Ashe or Tracer to turn around, you created a 1v3 micro-fight that demanded healing and attention.
Left Enemy Frontline Exposed:
With 2–3 enemies dealing with you, their tanks were left in a 3v5 or 3v6 scenario at the front — which your team easily won with superior numbers and coordination.
Survived & Rejoined:
Using Fade and clever positioning, you escaped after your disruption, tossed orbs for chip damage or healing, and rejoined your team right as they finished off the weakened enemy front.
🧨 Why It Worked:
Divided Focus: Enemy healers couldn’t support their tanks while under pressure.
Wasted Cooldowns: Supports had to burn mobility, nades, petals, or sleep darts just to survive.
Collapse Timing: Your team took full advantage of the distracted enemy and pushed hard, often winning fights before you even rejoined.
Psychological Tilt: Repeated flanks caused panic, mistrust in positioning, and miscommunication — the red team never stabilized.
🔄 The Result:
The enemy “train” formation (2 tanks front, supports back) was dismantled.
Their tanks were unsupported and overrun.
Their supports had double-digit deaths, especially Lifeweaver.
You effectively converted a 6v6 into a series of 5v3s + 1v3 distractions every fight cycle.
This strategy turned Moira — often seen as a passive support — into a precision pressure tool, splitting the enemy and setting up easy victories. It’s a classic case of using map control and timing to win not just duels, but the entire match.